Mike’s career in the game industry began in 1984, as an editor/developer with TSR, Inc. (the creators of D&D). Over 5 years there he worked on 90 AD&D and D&D modules, boxed sets, and hardback books, as well as board and card games.

While still at TSR, he was a co-designer of Pool of Radiance, the first AD&D computer game. That gave him the digital bug and he left TSR to enter the video game industry in 1989. Over the next 10 years he worked freelance for a wide variety of companies, including Sega of America, Microprose, EA, and many others. Starting in 1999, Mike worked in-house on digital games for Volition, Raven Software, Ubisoft Montreal, 38 Studios, and Zenimax Online.

Mike turned to teaching game design and narrative design in 2016, working at George Mason U., Butler, Bradley, Miami of Ohio, UT-Dallas, and now Webster University in St. Louis (where he’s been since 2018).

When he’s not teaching the next generation of game developers, Mike has returned to his roots in analog games and has been developing five board games on his own, a daunting enterprise after having been with companies his entire career.

First up is Rubber Ducky Rampage!

About Breault Games

Founder of Breault Games

About
Breault Games

Mike Breault

Mike Breault

Founder of Breault Games

Headshot of Mike Breault, the founder of Breault Games

Mike’s career in the game industry began in 1984, as an editor/developer with TSR, Inc. (the creators of D&D). Over 5 years there he worked on 90 AD&D and D&D modules, boxed sets, and hardback books, as well as board and card games.

While still at TSR, he was a co-designer of Pool of Radiance, the first AD&D computer game. That gave him the digital bug and he left TSR to enter the video game industry in 1989. Over the next 10 years he worked freelance for a wide variety of companies, including Sega of America, Microprose, EA, and many others. Starting in 1999, Mike worked in-house on digital games for Volition, Raven Software, Ubisoft Montreal, 38 Studios, and Zenimax Online.

Mike turned to teaching game design and narrative design in 2016, working at George Mason U., Butler, Bradley, Miami of Ohio, UT-Dallas, and now Webster University in St. Louis (where he’s been since 2018).

When he’s not teaching the next generation of game developers, Mike has returned to his roots in analog games and has been developing five board games on his own, a daunting enterprise after having been with companies his entire career.

First up is Rubber Ducky Rampage!